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Experience dark forests, abandoned shrines and tranquil mountain waterfalls as you seek to uncover the secret behind the lone dying cherry tree. Go on a serene journey through Japan of ancient fairy tales brought to life through striking visuals, unique gameplay and haunting music. Fold a slide the beautifully crafted paper world to solve puzzles and discover secrets. By the end of the game I felt dissatisfied and was left wanting much more.Tengami is an atmospheric adventure game set inside a Japanese pop-up book. With Tengami there’s not enough of the world to get lost in nor is there enough narrative or puzzles to actually make use of its unique mechanics.
#Tengami soundtrack full#
If a game takes 2 hours to complete then there is and should not be a problem with that given that those 2 hours delivered a full experience. I firmly believe that a game’s worth and quality should not be judged by the time it takes to be completed. Now I could’ve hunted a bit for all the collectibles to extend my playtime but I chose to rather take everything in for the sake of immersion, but just as I found myself really getting into things, it was over. I completed the game in just over one and a half hours. The main problem with Tengami is that there’s just not much of it to go around. While this may be a beautiful gesture and idea as an art medium and form of expression, this is after all, a video game, and this is probably where Tengami falters the most. Perhaps this game, only being comprised of 3 levels, is in itself a haiku. Unfortunately outside of a few haikus that are presented at the end of each level, there’s not much too really go on and it becomes difficult to make up your own narrative. I’m a sucker for open-ended games that allows me to inject my own story into the world and Tengami is just begging for a user’s imagination to fill the gaps. The soundtrack was easily the highlight of the experience for me. There was a moment in the game where the music and sounds were so calming that I actually fell asleep, headphones on and all. I cannot stress enough just how good this soundtrack really is. I highly recommend playing this game off-screen with a pair of headphones on. Composed by the esteemed David Wise, its beautiful blend of soft, melodic Japanese instrumentals with the ambient sounds of nature makes for a truly wonderful and engaging experience. Even more impressive is the game’s music. It impresses with each level and the visual style never falters. Tengami’s pop-up book mechanics works beautifully with its paper-like visuals.
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It’s a really neat and interesting mechanic which provided some fun situations. Swiping down on a waterfall in the background reveals part of a bridge and you have to swipe other sections to complete it. For example, you need to cross a river but there is no bridge to allow you to do so, but like a pop-up book, there are certain things hiding behind the environment. You’ll interact with the environment to solve various puzzles by changing the landscape with a swipe of the finger. Tengami’s hook is that the world is sort of like a pop-up book, with this element acting as the basis for its puzzles. The game behaves in a click-n-point sort of fashion where you tap the screen to make the character move to that spot. You control a lonesome man through a beautiful world in order to restore life to a cherry blossom tree.
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I’m not saying this because this game was made by people that worked at Rare or that its soundtrack is composed by David Wise, but the best way I can describe this game is that it’s like the song Stickerbrush Symphony, but only in video game form peaceful with a hint of fantastical. Tengami is an adventure game created by former Rare staff members that just oozes beauty and a strange sense of tranquillity.